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- > Hi, Magnus.
-
- Hi Fabrice,
-
- > You can't use a Doom2 designed PWAD _directly_ with a Doom1 IWAD.
- > Doom2 levels are called 'MAPxy' and Doom1 levels are called 'ExMy'.
- > The engine will look for an 'ExMy' level entry in the Doom2 IWAD,
- > wich doesn't exist.
-
- Hmm.. I wonder if GEM-DEU handles MAPxx as well as ExMy. If it does
- maybe I could save it in the ExMy format. Anthony?
-
- Bur does BM realy look for a MAPxx entry i the Doom1 wad if I use a PWAD
- with MAPxx? Doesn't it only read the textures? Are they not stored in the
- same way in Doom1 and Doom2?
-
- > I think it could work for textures. You should try that! At
- > worst you'll get strange textures/levels, but it might not bomb.
- > Try it with BadShell 2 for example.
-
- I will try it and see what happens.
-
- //Magnus Kollberg
-
-